Build 11.29.22
Forgotten Alchemist [alpha] » Devlog
This is a small update with a small number of bug fixes.
I plan to have a much larger update soon that works on the technical side of the way enemies spawn in and the way the camera functions.
The fixes included in this update are
- infamous door glitch (my friend BEGGED me to fix this)
- respawning bugs (not like anyone died)
- crystal no longer deals damage
- player no longer starts with 100 magic
bugs/things I am aware off
- enemy spawning bugs
- some enemies won't reappear, move, or have a proper collision
- player collision seems to be messed up as well
- sword swinging down does not work (pretty big to miss :p)
- text boxes for items are very janky and don't look nice.
- pressing select will lag the game
- most likely due to setting 4 variables and then sending a hud out each time
- Using the health bottle does not depend on magic like it should allowing the player to repeatedly use
- the current function was not intended. My original idea was to consume all magic in exchange for health. The way it's set up now is just 20 for about a whole heart (if I remember correctly)
features to add until alpha 0.2
- rework of enemy code
- rework of camera system (easier to use)
- expanded tutorial area
- 2nd level of sewers
- intro
- dev group logo
- more bug fixes
I hope you enjoyed this small update! Stay tuned for more to come.
Files
ForgottenAlchemistAlpha11.29.22v0.1.zip Play in browser
Nov 29, 2022
ForgottenAlchemistAlpha11.29.22v0.1.gb 256 kB
Nov 29, 2022
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